Kisekae Set System

A Kisekae Set System, often abbreviated as KiSS, is an editor used for creating characters in Driller Engine-based games. Kisekae is short for kisekae ningyou (着せ替え人形); a Japanese term meaning "dress-up dolls". Unlike standard computer art which creates or displays traditional art via a computer, the KiSS uses the computer as the medium, allowing the character to be not only be animated, but can also be exported into interactive sprites/models for use in-game.

Since the release of Driller Engine 2, every version of Driller Engine has a Kisekae editor built-in.

Format
A KiSS set consists of many files of a number of different formats. When exported, they are packaged for distribution as a single set for the character in LZH format (a preferred archive format in Japan) which viewer programs can read as a whole to obtain the individual files.

Most files are 'cel' files which are raw, uncompressed graphics data analogous to animation cels. KiSS/GS2 specification cells also require a KCF (KiSS Colour File) as a palette, but CKiSS specification cells do not. A KCF also can control background colour and contain multiple palettes that can be swapped for lighting and colour change effects. All KiSS binary files (KCF, standard and CKiSS cells) since KiSS/GS2 share a common 32 byte binary header record identifying the size, type and format of KiSS data they contain.

A configuration file is also required to control field size, layering, cel position, use of palettes, and interaction and animation events.

In addition, tracker files for music and WAV files for sound clips may be used, and generally some form of text documentation is included by the artist.