Touhou 6: The Embodiment of Scarlet Devil (Drillimation)

Touhou 6: The Embodiment of Scarlet Devil, known in Japan as Touhou Koumakyou (東方紅魔郷), is a 1992 danmaku shooter video game developed by the newly founded Team Shanghai Alice branch of Drillimation Studios and published by Namco. The game was released in the arcades in May 1992, then the home consoles in June and August of that year.

Blurb
A red mist from a mansion on an island in a lake is being emitted and spreading all over Gensoukyou, blinding you and the sun, making the summer gloomy and chilly! You take on the roles of Reimu Hakurei, the shrine maiden of the Hakurei Shrine or Marisa Kirisame, the magician and friend of Reimu. If you haven't seen them yet, it's been four long years and before that time, both Reimu and Marisa have undergone a complete makeover. When you finally meet both Remilia and Flandre Scarlet, you'll be in the fiercest battle ever yet. They're young at sight, and your place in history is 1692, four years after the previous adventure. Don't wait until Flandre, because she has been sealed for nearly five centuries.

Gameplay
Touhou 6: The Embodiment of Scarlet Devil, or abbreviated as EoSD, features two playable characters to choose from, each having two distinct attack types. Reimu Hakurei covers a wide area of the screen with weaker attacks, whereas Marisa Kirisame relies on her speed and power to make up for her thinner attack spread. The bombs ("Spell Cards") also show different behavior and damage depending on the character and type chosen.

Some important gameplay features that Touhou 6: The Embodiment of Scarlet Devil introduces over its predecessor Touhou 5: Mystic Square are automatic item collection, which allows the player to collect all items on screen by moving to the top of the screen at full power; and the counter-bomb system, which allows the player to negate an enemy hit by pressing the bomb button immediately after contact with the enemy projectile. Also, this game is the first Touhou game to feature Touhou's iconic "Spell Card" system. Each Spell Card is a particular bullet pattern and is given a name. A bonus can be earned if the player does not use a bomb or die during any particular pattern.